Gin RummyDeadwood tally You0 Mina0 Target100
Mina10 hidden cards

Ready Choose Deal to begin.

Low wins 0 deadwood
Melds -
Loose cards -
Free Online Gin Rummy Game

Play Gin Rummy Online Free

Draw one card, discard one, and arrange your ten-card hand into sets and same-suit runs. Knock with 10 or less deadwood, go Gin with none, and reach 100 points before Mina.

Players
2
Deck
52 cards
Knock
10 or less
Target
100 points
First game?

Read the Gin Rummy Table

The top rail keeps both match scores visible. Your hand stays large and readable while the stock, face-up discard, deadwood count, and next action remain in fixed positions.

1

Mina's Hand

Her ten cards stay hidden until a knock or Gin ends the hand.
2

Stock

Draw an unknown card when the visible discard does not improve your hand.
3

Discard

Take the visible top card, but you cannot immediately discard that same card.
4

Your Hand

Build equal-rank sets and same-suit runs, then reduce the cards left outside melds.

How to Play Gin Rummy in 60 Seconds

Every hand follows the official draw, discard, meld, and declaration sequence.

  1. Answer the opening offerTake the first visible card or Pass. If both players pass, the non-dealer draws from Stock.
  2. Build meldsMake sets of equal ranks or runs of three or more cards in one suit.
  3. Discard oneReturn to ten cards by placing one legal card face up.
  4. Knock or go GinKnock with 10 or less deadwood, or go Gin with none.
  5. Score the handScore the deadwood difference, plus 25 for Gin or an undercut, and race to 100.
Watch the rules

Gin Rummy Rules, Demonstrated

Replay each move to see the exact card relationship. The written rule remains visible when reduced motion is enabled.

Rule 1

Group cards into legal melds

A set uses three or four equal ranks. A run uses three or more consecutive cards in the same suit. Aces are low, so Ace-2-3 is valid but Queen-King-Ace is not.

Rule 2

Draw first, then discard

The non-dealer receives the first visible card offer, followed by the dealer if they pass. Every normal turn then adds one card and removes one. If you take the face-up discard, you must discard a different card.

Rule 3

Knock with 10 or less deadwood

After choosing your discard, the remaining ten cards may knock at 10 or less. Mina may lay loose cards onto your melds before the deadwood difference is scored.

Rule 4

Go Gin with zero deadwood

When every card belongs to a meld after the final discard, you score Mina's deadwood plus the 25-point Gin bonus. Mina cannot lay off against Gin.

Hand points

Gin Rummy Scoring

Only unmatched cards count as deadwood. Compare the two hands after a legal knock, Gin, or undercut.

Points awarded after a hand
Successful knockDeadwood difference
Gin25 bonus + Mina's deadwood
Undercut25 bonus + deadwood difference
Stock reaches two cardsDraw hand, no points
How does the match end? The first player to reach at least 100 points wins the match.
Beginner playbook

Best Gin Rummy Decisions

  1. Count deadwood firstFace cards cost 10, so release isolated high cards early.
  2. Keep flexible connectorsMiddle cards can extend a run in two directions.
  3. Watch Mina's pickupsA visible discard she takes reveals a rank or suit she wants.
  4. Respect the undercutA weak knock can give Mina the 25-point bonus instead.
  5. Protect the discardAvoid feeding the rank or suit Mina has already collected.

Controls, Hints, and Table Flow

Table flow

Follow the exact next move

Hint evaluates the current hand. During the draw it marks Stock or Discard. After drawing, it identifies the suggested card and traces its next destination.

  1. DrawChoose Stock or the visible Discard.
  2. SelectTap the suggested loose card to lift it.
  3. FinishDiscard it, or choose Knock when the hand qualifies.
Questions

Gin Rummy FAQ

Are aces high or low?

Aces are low only. Ace-2-3 is valid, but Queen-King-Ace is not.

What happens when only two stock cards remain?

The hand ends as a draw and neither player scores.

For measured expectations, see the separate Gin Rummy win-rate answer.

Need Help?

Send rule questions, accessibility feedback, or bug reports to help@onlinecardgames.io.