3-13 The wild rank rises
Hand
3 of 13
You
0
Mina
0
Deadwood
0
Moves
0
Mina3 cards Waiting
Your turn Draw from the stock or discard pile.
Your turn
Your hand3 cards No melds yet

Make sets or same-suit runs of 3 or more. 3s are wild.

Free Online Rummy Card Game

Play Three Thirteen Rummy (3-13) Online Free

Build sets and same-suit runs through eleven escalating hands. The deal grows from 3 cards to 13 cards, and each hand's number becomes its wild rank. Keep the lowest penalty score to win.

Players
2
Deck
2 decks, no Jokers
Hands
11
Goal
Lowest score
First game?

Know the Table Before You Draw

Your cards stay in one readable hand. The summary shows how many cards already form useful groups, but the game never reveals Mina's hidden deadwood.

1

Mina's Hand

Only the card count is shown until the hand ends.
2

Stock

Draw an unknown face-down card when the discard does not help.
3

Discard

Draw the visible top card or place your chosen card here.
4

Your Hand

Select one card after drawing, then use Discard.

How to Play the 3-13 Card Game

Every turn follows the same draw, improve, discard rhythm. The changing wild rank is what makes each hand feel different.

  1. Read the Wild DialIn the 3-card hand, 3s are wild. In the 9-card hand, 9s are wild.
  2. Draw one cardTake the visible discard when it improves your hand, or draw an unknown card from the stock.
  3. Build groups of 3 or moreMake equal-rank sets or consecutive cards of the same suit.
  4. Discard one cardSelect the card you no longer need, then end your turn with the Discard button.
  5. Finish with the lowest totalUnmatched cards add penalty points after each hand. The lowest total after Kings wins.
Watch the rules

Three Thirteen Rules, Demonstrated

Replay each short example as often as you need. The cards show the exact set, run, and final-turn rules used in this game.

Rule 1

Make a set of equal ranks

A set groups three or more cards of the same rank. Suits do not matter. Because this game uses two decks, the same suit may appear twice in one set.

Set5♣ 5♦ 5♠
Rule 2

Keep every card in a run in one suit

A run groups three or more consecutive cards in one suit. Unlike a set, every card must keep the same suit. Aces are low, so A♥ 2♥ 3♥ is valid, but Queen-King-Ace is not.

Rule 3

Let the Wild Dial complete a group

The wild rank matches the number of cards dealt. During the 7-card hand, any 7 can stand in for a missing rank or suit.

Hand 77♦ is wild. UseComplete 9♣ 10♣ 7♦.
Rule 4

The other player gets one final turn

When one player discards and has no deadwood, the other player draws and discards once more. Then both hands are scored.

Eleven hands

How the Wild Rank Changes

The hand size and wild rank rise together. Hand 3 deals three cards and makes 3s wild. Hand 10 deals ten cards and makes 10s wild. Face-card hands use Jacks, Queens, then Kings as wild cards.

345678 910JQK
Penalty points

Three Thirteen Rummy Scoring

Count only deadwood. Cards in your best sets and runs score zero. Add every card left outside those melds to your running match total. Aces count 1, number cards use face value, jacks count 11, queens count 12, and kings count 13.

Deadwood card values
Ace1 point
2 through 10Printed value
Jack11 points
Queen12 points
King13 points
Play with purpose

Three Thirteen Strategy

  • Prefer flexible cards: middle ranks can extend runs in two directions.
  • Watch the discard: taking a visible card tells Mina what set or run you may be building.
  • Protect against a sudden finish: discard high deadwood before chasing a difficult meld.
  • Recheck the wild rank: a weak card in one hand can become the most useful card in the next.

Need Help?

Send rule questions, accessibility feedback, or bug reports to help@onlinecardgames.io.