Play Three Thirteen Rummy (3-13) Online Free
Build sets and same-suit runs through eleven escalating hands. The deal grows from 3 cards to 13 cards, and each hand's number becomes its wild rank. Keep the lowest penalty score to win.
Know the Table Before You Draw
Your cards stay in one readable hand. The summary shows how many cards already form useful groups, but the game never reveals Mina's hidden deadwood.
- 1
Mina's Hand
- Only the card count is shown until the hand ends.
- 2
Stock
- Draw an unknown face-down card when the discard does not help.
- 3
Discard
- Draw the visible top card or place your chosen card here.
- 4
Your Hand
- Select one card after drawing, then use Discard.
How to Play the 3-13 Card Game
Every turn follows the same draw, improve, discard rhythm. The changing wild rank is what makes each hand feel different.
- Read the Wild DialIn the 3-card hand, 3s are wild. In the 9-card hand, 9s are wild.
- Draw one cardTake the visible discard when it improves your hand, or draw an unknown card from the stock.
- Build groups of 3 or moreMake equal-rank sets or consecutive cards of the same suit.
- Discard one cardSelect the card you no longer need, then end your turn with the Discard button.
- Finish with the lowest totalUnmatched cards add penalty points after each hand. The lowest total after Kings wins.
Three Thirteen Rules, Demonstrated
Replay each short example as often as you need. The cards show the exact set, run, and final-turn rules used in this game.
Make a set of equal ranks
A set groups three or more cards of the same rank. Suits do not matter. Because this game uses two decks, the same suit may appear twice in one set.
Keep every card in a run in one suit
A run groups three or more consecutive cards in one suit. Unlike a set, every card must keep the same suit. Aces are low, so A♥ 2♥ 3♥ is valid, but Queen-King-Ace is not.
Let the Wild Dial complete a group
The wild rank matches the number of cards dealt. During the 7-card hand, any 7 can stand in for a missing rank or suit.
The other player gets one final turn
When one player discards and has no deadwood, the other player draws and discards once more. Then both hands are scored.
How the Wild Rank Changes
The hand size and wild rank rise together. Hand 3 deals three cards and makes 3s wild. Hand 10 deals ten cards and makes 10s wild. Face-card hands use Jacks, Queens, then Kings as wild cards.
Three Thirteen Rummy Scoring
Count only deadwood. Cards in your best sets and runs score zero. Add every card left outside those melds to your running match total. Aces count 1, number cards use face value, jacks count 11, queens count 12, and kings count 13.
| Ace | 1 point |
|---|---|
| 2 through 10 | Printed value |
| Jack | 11 points |
| Queen | 12 points |
| King | 13 points |
Three Thirteen Strategy
- Prefer flexible cards: middle ranks can extend runs in two directions.
- Watch the discard: taking a visible card tells Mina what set or run you may be building.
- Protect against a sudden finish: discard high deadwood before chasing a difficult meld.
- Recheck the wild rank: a weak card in one hand can become the most useful card in the next.
Prefer a faster rummy game? Try Tonk Rummy. For longer contract play, visit Shanghai Rummy or explore the full Rummy games collection.
Need Help?
Send rule questions, accessibility feedback, or bug reports to help@onlinecardgames.io.
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